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 Post subject: Tetra Scintilla
PostPosted: Wed Jan 15, 2014 8:46 pm 
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The Shadow warriors of Tetra have sent for help in defending their territory and have been joined by a healing group known as the Scintillla's.






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 Post subject: Re: Tetra Scintilla
PostPosted: Sun Feb 16, 2014 9:59 pm 
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i used two fb's against one shadow with this thing casting on it and it wouldnt die, how much do these things heal jeebus




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 Post subject: Re: Tetra Scintilla
PostPosted: Mon Feb 17, 2014 9:05 am 
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Full heals I thought. Thats why you kill the Scintilla




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 Post subject: Re: Tetra Scintilla
PostPosted: Mon Feb 17, 2014 9:08 am 
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Stealth Bladez wrote:
Full heals I thought. Thats why you kill the Scintilla

Not everyone is blessed with common sense it seems. :roll:




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 Post subject: Re: Tetra Scintilla
PostPosted: Wed Feb 19, 2014 7:06 am 
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Upon further review, Tetra Mountain is now somewhere I will never train.

Hi, I'm a Scintilla. I don't come close to you, but will fully heal the npc's blocking you when you try to kill me so you are inevitably trapped.

I cant even fight my way out of 3/4 npcs blocking me, because if the Scintilla isn't one of them, full heals for everything! Narrow maps, + map blocks + aggro npcs + npcs that dont come close to you and provide instant full heals = a Bad time. Please reevaluate this addition to tetra mountain. *Edit - Not that I like this suggestion, because these mobs are stupid as hell, but, even just make their insta heal a long cast time, so I can stand a chance at hacking my way out of a NPC trap while casting flare on the healer every so often

*How about give Rora's a full heal 'Priest' mob that you have to run up into the corner of rora, go onto the town wall to kill before running back to the map you wanted to kill the rora on (/sarcasm)




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 Post subject: Re: Tetra Scintilla
PostPosted: Wed Feb 19, 2014 8:39 am 
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Why are we even adding full heal NPC's? people complain about the grind as it is.



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 Post subject: Re: Tetra Scintilla
PostPosted: Wed Feb 19, 2014 11:31 am 
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It may help to be able to see how much is being healed I suppose.

*coughscorpreleasetheupdatecough*




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 Post subject: Re: Tetra Scintilla
PostPosted: Wed Feb 19, 2014 1:33 pm 
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Healing NPCs was by far one of the stupidest additions to the game.




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 Post subject: Re: Tetra Scintilla
PostPosted: Wed Feb 19, 2014 7:01 pm 
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The healer spawns.. You run and kill it then go back to fighting the others again. What's the big deal, other than no longer being able to cheap out and just sit in one spot all day without having to react in any way...?
There is a reason they have a longer spawn time and there is only 1 per map...




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 Post subject: Re: Tetra Scintilla
PostPosted: Wed Feb 19, 2014 9:04 pm 
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That's fine. I think its fair to only have them in yellow areas with aggro npcs. I think melee mages needs one aswell :)




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 Post subject: Re: Tetra Scintilla
PostPosted: Wed Feb 19, 2014 10:39 pm 
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Scorpio wrote:
The healer spawns.. You run and kill it then go back to fighting the others again. What's the big deal [...]


SummonedSkull9 wrote:
Why are we even adding full heal NPC's? people complain about the grind as it is.




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 Post subject: Re: Tetra Scintilla
PostPosted: Wed Feb 19, 2014 11:42 pm 
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Scorpio wrote:
The healer spawns.. You run and kill it then go back to fighting the others again. What's the big deal, other than no longer being able to cheap out and just sit in one spot all day without having to react in any way...?
There is a reason they have a longer spawn time and there is only 1 per map...

I feel like you are majorly out of touch with your game (how it is played) and your player base (how they feel about the stuff you add).




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 Post subject: Re: Tetra Scintilla
PostPosted: Thu Feb 20, 2014 3:06 am 
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Scorpio, you completely missed Sapphires point. When you get trapped it's impossible to fight your way out. Can't run and kill the healer.

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 Post subject: Re: Tetra Scintilla
PostPosted: Thu Feb 20, 2014 3:26 am 
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Stealth Bladez wrote:
Hi, I'm a Scintilla. I don't come close to you, but will fully heal the npc's blocking you when you try to kill me so you are inevitably trapped.

I cant even fight my way out of 3/4 npcs blocking me, because if the Scintilla isn't one of them, full heals for everything! Narrow maps, + map blocks + aggro npcs + npcs that dont come close to you and provide instant full heals = a Bad time. Please reevaluate this addition to tetra mountain. *Edit - Not that I like this suggestion, because these mobs are stupid as hell, but, even just make their insta heal a long cast time, so I can stand a chance at hacking my way out of a NPC trap while casting flare on the healer every so often

This is Sapphire's point in case it was missed, and it makes a lot of sense.

If the healing NPC is going to be utilized, it shouldn't just be slapped in. Possible solutions could be to redesign the map to make the healers accessible or to increase the MP amount of the healing spell so they can only use the healing spell every so often (compare with the cast chance + the amount of time needed for MP regen.) and of course, adding a delay to interrupt, as Scorpio had originally envisioned with this feature.




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 Post subject: Re: Tetra Scintilla
PostPosted: Thu Feb 20, 2014 3:20 pm 
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so first flame me for bringing it up and then agree with sapph i feel the love haha

but yea that was kinda my point i may have not been sober when i posted but yea i was trapped behind two shadows and the healer was on a total opposite side of the map that even if i could get out, id have to go around a few maps to reach where it spawned lol




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